#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "HybridRenderingGBuffer\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "HybridRenderingGBuffer\\Local.frag")


REGISTER_SHADER(GBufferVertexShader, "HybridRenderingGBuffer\\GBuffer.vert")

REGISTER_SHADER(GBufferFragmentShader, "HybridRenderingGBuffer\\GBuffer.frag")





